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In an effort to internationalise the game, a group of nutcases periodically revise the allowed vocabulary. Scrabble vocabulary developed into a bizarre jargon claimed to cover words from other languages. If you only play with friends, use any dictionary without the word "Scrabble" on its cover. This blog is primarily concerned with competitive Scrabble and the incompetence of some of its custodians..

Thursday, August 6, 2015

ABOUT SCRABBLE RULES

On Aug 5, 2015 Mohammed Hegazi  wrote:
Hello John,

I am responding to your request about WESPA rules. They are relevant to me because our rules officers copy them.

(1) 3.10.5 Holds and 3.10.6 Courtesy Draws
When a player puts his played tiles on the board, declares his score and operates his opponent’s clock, he should have no exceptional rights, claims or privileges whatsoever. The time ticking is his opponent’s. He should refrain from replenishing his rack until his play is accepted. The time ticking is not his. Therefore, he should have no claims during that time. His opponent has the right to continue to contemplate challenging for any length of time. It is the opponent’s own time being wasted. The opponent might even tile track before making a challenge. It is his time being wasted. Tiles drawn prematurely should be treated as excess overdrawn tiles, if the opponent mounts a successful challenge.

If people would like to simplify rules, I believe WESPA rules 3.10.5 and 3.10.6 can be deleted without any further ado.

Too many unnecessary rules are not a good thing.

(2) Ending the game
I believe this part of the rules is utter nonsense. Neutralising the clock on going out is wrong, since the game is not finished because the player at the receiving end still has the option of challenging the last play of the opponent. Therefore, it would be more sensible if the player going out would operate his/her opponent's clock, as usual, after declaring the score and the notion of going out. The opponent would then neutralise the clock in his own time and either challenge or declare the end of the game. If the challenge is successful, the challenged player takes his/her tiles off the board and the game continues. This last scenario emphasises the notion that GOING OUT IS NOT THE END OF THE GAME. THUS THE CLOCK SHOULD NOT BE NEUTRALISED ON GOING OUT. The player at the receiving end might be able to successfully challenge, then hook a bingo and win the game! So, going out is not necessarily the end of the game as initially thought by rules engineers. It is a virtue to admit being wrong and to correct the initial rule error, instead of correcting a mistake with another mistake.

I hope I am not being too critical. 

Thank you John,

Mohammed

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On Aug 6, 2015 John Hamilton  wrote:
Hi Mohammed,
Thanks for your input. I appreciate that simplified rules are desirable but the primary function of the rules is to create a set of guidelines that provide an even contest. It is important to do this as simply as possible but I don't agree with the notion of "

Regarding the holding/drawing tiles rule;
The majority of the Scrabble playing committee disagrees with your belief that "he should have no exceptional rights, claims or privileges" and that "The time ticking is his opponents." When my opponent is considering their move, I have a right to be considering my (potential) options with a full rack. My opponent has the same rights on my time. I know you fundamentally disagree with this but this view is held by the vast majority of players and something that is not going to change anytime soon.

The hold rule is there to allow someone a little bit of leeway when they are considering whether or not they want to challenge. This is especially true with 5 point challenge but also relevant for single challenge e.g. my opponents phoney word may give me a place to play a triple triple.

As for your second point, I'm on the fence. I both agree and disagree. I've submitted your idea to the committee and will get back to you after it's been discussed

JohnH

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On Aug 6, 2015 Mohammed Hegazi  wrote:
Well John, bad rules are either stillborn or awaiting their natural death in due course.

Saturday, August 1, 2015

COUNTING THE MINUTES

People might have different ideas about how long a scrabble game should take. But once a figure satisfactory for the majority of players has been reached, everybody should abide by it. That figure is 25 minutes per player per game.

As expected, the one sensible group I know of, that abides by this simple logic, is ASPA (SA). Deviants postulate all sorts of unreasonable arguments to justify their unwarranted deviation from the norm.

One common argument is the desire to accommodate one extra game. Therefore, it becomes necessary to reduce the figure from 25 to 22 minutes. Well, why don’t you shorten the lunch break, instead of tampering with commonly accepted rules?


It is the same mentality that invented the stillborn ridiculous “five second” and “hold” rules, but that is another story.